![]() ![]() When the development kicked off, it was clear that matching shapes to the real-world terrain would not be easy. (see our website for more concept art and in-progress images) We began with boots on the ground, collecting photos of the area for future reference, getting lost numerous times in the process, and having fun interviewing locals and other lost visitors. This project proved to be a challenge for the team. And near the edge of the map you will find a Tyrannos gas station, ferociously guarded by Wrecksy, your friendly neighborhood T-rex and the brand’s charming mascot. Several points of interest can be found scattered throughout the map, including a nearly town-sized RV base camp filled with hundreds of objects, a ranch, and a remote pit stop zone. ![]() This blazing landscape is 10km² in size, and features an abundance of obstacles, including rocky paths perfect for rock crawling, winding dirt trails that test your stamina and endurance, towering sand dunes that will push your reflexes to the limit, and for drag racing connoisseurs – the longest straight paved highway among all our maps. Whether you’re an experienced off-road enthusiast or a beginner looking for a thrill, Johnson Valley has something for you. NEW MAP: Johnson ValleyIntroducing Johnson Valley – a top-tier destination for those in search of an off-road adventure, inspired by both its real-life counterpart in Southern California and the neighboring Kelso Dunes. ![]() The more files a particular mod overwrites, the easier it is for a mod to cause conflict after game updates or when other mods are installed. For modders, it can help figure out which specific file in a mod is causing problems with the base game, or with files from other enabled mods. It’s called “List possibly broken mods’ and if you guessed that it does its best to figure out which mods are conflicting with either the game itself or other mods, have a gold star! For regular players, this feature should help narrow down the search for which enabled mod may be breaking the game after updates, or when installed alongside other mods. Last but not least, we’ve added a new tool on the bottom of the Repository – Mod Manager tab. Mod users will be delighted to know that we have included an ability to spawn modded vehicles in the garage mode. Additionally, the camera speed and gamepad controls have been fine-tuned, Parts Manager has been updated with new icons and consistent layout, and we have resolved issues related to translation system, among other various smaller UI bug fixes. To improve the selection process, the POI merge range has been adjusted and the visible distance increased to address artifacting in some maps. The player icon has been updated to an arrow that indicates the vehicle direction, and players can now skip the transition animation by pressing the map button again. On the UI side of things, the Overview Map is getting some polish in this update. Added turned off materials for gauges and screen.Fixed instability with the RoadSport bodykit.Fixed beams braking when opening extended body rear doors.Fixed an issue with 310d config using wrong gauges.Fixed position of beamNavigator windshield accessory.Fixed calibration of gauges and position of needles.GT-IV model now uses S gearbox mode by default.Fixed 856 TT sport config using wrong inner fenders.Made interior camera dependent on chosen seat.Reduced shifter knob distortion during shifting.Fixed autobello buggy 5 speed sequential transmission launch RPM being too high for stock engine. ![]()
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