![]() ![]() ![]() In this case, the engine appears to temporarily freeze as it streams in data from the enemy's viewpoint, causing a tiny pause - but obviously, this doesn't affect gameplay. Across a general run of play though, the most noticeable variances in performance appear directly after respawning outside a firefight, or when the camera transitions from gameplay to the kill-cam. This only happens in short bursts around smoke and particle effects, and in line with what we see in Advanced Warfare, the engine quickly recovers to a steady 60fps. The only noticeable drops come about in rare, heated moments, where exploding grenades and airstrikes combine to see metrics fall to around 50fps. During the beta we were mercilessly gunned down with pixel precision multiple times despite our attempts to strafe to safety, strongly suggesting that these blips in smoothness are largely inconsequential to most players. While top-level players that rely on per-frame precision may feel the temporary shift in latency when these variances occur, this is unlikely to affect gameplay in any meaningful way for the vast majority of people - and obviously, this is still work-in-progress code with room to improve. Similarly, smaller skirmishes between players register only a small visible dip in performance, with gunfire occasionally followed by the odd frame drop along with a handful of torn frames (limited to the top 25 per cent of the screen), before re-establishing a locked 60fps once more. Controls are otherwise crisp and consistent for gameplay, and outside of an occasional moment of judder, these drops in performance often go by unnoticed. In terms of performance, the Black Ops 3 beta delivers a mostly solid 60fps experience in multiplayer - albeit with visible drops in frame-rate during more bombastic segments of gameplay with lows of around 55fps manifesting on rare occasions. We also take a quick look at how four-player co-op campaign mode holds up - as shown at Sony's E3 2015 conference - where the work-in-progress code has a long way to go in matching multiplayer performance. Call of Duty: Blacks Ops 3 hands in a mostly solid 60fps performance in its PS4 multiplayer beta. Overall, the core look of the game is reminiscent of its predecessor, and many visual elements are handled in a similar way: shadows are displayed with dithered edges, while screen distortion and motion blur are restrained compared to what we've seen in other Call of Duty campaigns. Treyarch's latest engine also produces some striking views across the three maps on show in the beta - the lighting model working nicely in combination with a range of surface shaders, while smoke trails and particles effects are delivered at full resolution. This leaves ground textures appearing blurry, though normal map detail is still impressive at close range. The use of post-process AA gives a reasonably clean look to the game, but the technique here blurs the image to a degree, somewhat reducing the pin-sharp fidelity one might expect from a native 1080p title.Įlsewhere, the lack of anisotropic filtering is a returning gripe for the series. The core presentation is sufficiently smooth, with shimmering mostly restricted to sub-pixel elements of the scene and surfaces featuring intricate texture details, or those with a specular component. The game offers up a native 1080p presentation similar to that of Advanced Warfare, in combination with a post-process anti-aliasing solution that looks very much in-line with plain old FXAA. ![]() It must be said that animations are slightly stiff on other players, but from the first person view, motion unfolds fluidly during play.įrom a technical perspective we're in familiar territory here. Also added is a new traversal system: boost jumps, wall runs, and slides can be chained together to parkour across terrain, and in practised hands, a quick kill and fast bail-out are now much easier to execute. From here, Black Ops 3's eight classes each bring unique abilities to the squad, ranging from magnetically charged projectiles to exploding arrows. The beta concentrates entirely on multiplayer, offering a choice of three maps: Hunted, Combine, and EVAC - playable across seven game modes. With an even more agile move-set and class-specific abilities, the series' action doesn't relent in its pace - but with all these new changes to the gameplay's core, can the new game retain the signature 60fps gameplay and extend that experience into the brand new campaign co-op mode? Taking a look at Black Ops 3's multiplayer beta on PS4, it's clear that Treyarch is building upon the solid gameplay foundations laid down by Sledgehammer in the last game. Last year's Call of Duty: Advanced Warfare was a technical revolution for the series - a generational leap compared to the disappointing Ghosts. ![]()
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